Tweaked level designs and map-16 to be more playable (I. w圎VA: Yakov's SMA3 level name editor-Anyway, I decided to create a topic for Super Mario Advance 3 hacking, to avoid crowding the SMW2 Offsets thread with information irrelevant to hacking the SNES version. Updated palettes and other graphical stuff Note: See adolif2's SNES-to-GBA level converter thread for more information relating to SMA3 hacking. Only Mario game music, so you don't get weird vibes I guess.Ĭhallenging optional (120Sec Timer) levels (required codes for them)Īll previous update notes have been moved to the read me Here is a list of features, as of v1.0.3: all level changes from SMA2 have been ported, however adaptations related to the GBAs smaller screen size were ignored, because unneeded on the SNES. Simple palettes resembling the NES palette limits (Button Inputs I.E "^", ">", "A", "B", and "<") (Please do not complain that Ace World is hard, it is meant to be that way.)Īce World (Special World) (1/11 levels finished)īarely reused level themes keeping it fresh (Other than castles and airships.) Brand new enemies, slightly reused story, original smw bug fixes, and more.įinished the main story? look around in King Mayro's smwcentral posts (or profile) for codes to input into Ace World. 3Ī new 11 world Mario adventure awaits you in Super Mario Bros. Link Show random Submission Details Name:
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